The Scifes Are Coming!
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Release Date: April 2010.
As science-worshipping totalitatians seek to overtake Mars, a defiant patriot stands alone against a corrupt system in THE GUNS OF MARS.
Morgan Asher never wanted to be part of the Martian colonization effort, but agrees to leave Earth for Mars to fulfill his wife's lifelong dream. After arriving on the Red Planet, Morgan discovers a sinister plot: Scientific Fundamentalists (Scifes) have infiltrated all levels of colonial society, and they hold a deadly weapon in their arsenal—one capable of rewriting a person's thoughts and desires.
Out of time and out of luck, Morgan must find a way to expose the enemies of liberty before their conquest of Mars is complete.
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Explore the Paranormal:
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Release Date: 11-7-09. Order your copy from the Author today!
ZACHARY MCCAIN & JOHN RAGE:
TWO MEN WITH A SINGLE MISSION, TO UNCOVER THE TRUTH BEHIND THE PARANORMAL AT ALL COST. WHETHER IT BE ALIENS, GHOSTS, VAMPIRES, OR MAGIC; THEY WILL NOT REST UNTIL THEY DISCOVER THE TRUTH. FOR EVERY LOGICAL EXPLANATION THEY UNCOVER, ANOTHER MYSTERY PRESENTS ITSELF, AND WITH EACH INVESTIGATION THEY FIND THEMSELVES WONDERING IF IT WILL BE THEIR LAST, FOR DEATH LURKS AT EVERY TURN. DARE TO EXPLORE THE UNKNOWN WITH...
“THE ROGUE INVESTIGATIONS.”
Purchase the new "Royal" Edition (With Cover Art By Kenshin!) Created Especially For Amazon.com! |  |
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The Virtual Saga Continues!
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Released: 9-27-2009.
A dark entity lurks within a virtual environment, and he's trying to get out. A sorceress hell-bent on revenge inadvertently pits herself against him in her own quest for vengeance, and Morgan Asher finds himself caught in the middle of this epic struggle of bad versus evil in "Prisoner of Time."
The future has fallen asleep. A majority of people spend their lives in computer-generated simulations, their bodies frozen and their minds downloaded into massive computer systems owned and operated by wealthy corporations. Morgan Asher is trying hard to forget about the pain and loss he suffered in one such simulation, but fate brings him back to the sword and sorcery world of Fantasan in search of a friend he long believed to be dead. Little does he know that a trap awaits him, set by the mad sorceress, Josie Johansen, a woman who blames him for the death of their mutual friend. Morgan soon finds himself in over his head, lured into a trap that threatens to make him a prisoner of time itself, yet when Satan-incarnate makes his presence known it shall certainly make for some strange bedfellows.
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Virtual Wiles: A Novel by Martin T. Ingham
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In a future where humanity has lost its purpose, where people live their lives within virtual simulations, one man must challenge reality.
In a computer-generated world of Fantasy, where popular mythology and sword and sorcery come alive, Morgan Asher faces his own prejudices against virtual reality, while battling ruthless bandits and deceptive Mages in an attempt to free his cousin, who is trapped within the program. With the aid of program veteran Rheena Liszt, Morgan uncovers more about virtual reality than he ever believed possible, and is challenged with one of the greatest moral dilemmas in history, with the fate of two worlds in the balance.
When fiction becomes reality, the game grows deadly!
Join the adventure that is...
Virtual Wiles! |
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*Buy Virtual Wiles*
Author's Bookstore
From The Publisher
Amazon.com
Amazon.co.uk
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Critical Acclaim For Virtual Wiles:
"With technology, magic, swordfights, shootouts, adventure of all kinds, and even a touch of love and theology, Virtual Wiles is a great read for any sci-fi or fantasy fan."
---Stephanie Johnson.
"Ingham has created a magnificent journey that left me fulfilled at the end—but still wanting more."
---Jeremy Twigg.
"There are several times in the story where you just don't know what's going to happen next, and others where you are really thrown for a loop."
---James Ward.
Click HERE to read the full reviews!
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Be sure to check back regularly, to keep up to date on Martin's latest works!
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